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Having recently shipped Kerbal Space Program 2 and contributed to Pacific Drive, Kristina Ness is a Visual Development Artist who specializes in projects with a strong focus on stylization. She brings a Swiss Army knife approach to game development and the ability to pivot from characters and environment design to solving large-scale UX and visual communication problems. She currently resides in Seattle, WA.

Previous clients include Valve, Riot Games, Microsoft, Unknown Worlds, Toys for Bob, and NASA.

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linkedin: Kristina Ness 
email: k.ness@ymail.com
blog: nesses.tumblr.com 
artstation: artstation.com/ness 
twitter: @____ness 

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Game Credits:
 Pacific Drive (2024), Kerbal Space Program 2 (2023), The Anacrusis (2022), Witchy Life Story (2022), The Spyro Reignited Trilogy (2018), Hob (2017), Astroneer (2016), Telekinesis Kyle (2013), League of Legends (2009)

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Publications:
Lore Olympus Vol. 5, Del Rey -  2023
Lore Olympus Vol. 4, Del Rey -  2023
Lore Olympus Vol. 3, 
Del Rey -  2022
Lore Olympus Vol. 1, 
Del Rey -  2021 
Featured in The Art of Spyro: Reignited Trilogy, Published by Blizzard Entertainment - 2020
Adventure Time: Sugary Shorts Vol. 3, BOOM! Studios - Sept 2017
Regular Show 2015 March Madness Special #1, BOOM! KaBOOM! - March 2015
Adventure Time #14, BOOM! Studios, - Jan 2014

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Talks/Demos/Panels:
Lake Washington Institute of Tech Student Workshop - Fall 2024
GDC Talk, "Houston, We Have a Planet; the Spherical Terrain of Kerbal Space Program 2" - 2023
Light Grey Art Lab, Bergen, Norway - Summer 2022
Visual Arts Passage Guest Speaker - Fall 2021, Spring 2022
PAX West Panelist - 2018
PAX Dev Panelist - 2016, 2017
SCAD Game Developers Exchange Guest Speaker - Fall 2017
Girls Who Code Summer Camp Guest Speaker - Summer 2016 and 2017